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Kuchibi
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Kuchibi

Kuchibi is available on Xbox Live Indie Games for only 240 Microsoft Points (3$ / 3€).

Click to download the FREE trial game to your Xbox!

Or download it via the Xbox dashboard. Go to:
Game Marketplace -> Indie Games and look for Kuchibi.

Visit the official Kuchibi Forum or the official Facebook page to discuss the game and for questions or suggestions. Or contact me directly.

Kuchibi is a new puzzler with a unique game idea. No match-3 or falling-blocks clone, but instead a game with a new exciting mechanism that is equally captivating as those classics so that you will just want to keep on playing and playing. Oh, and did I mention the explosions? Lots of them!

The goal is to score as high as possible, and explode as many stones as possible, by building the largest possible chains, which are then ignited.

For each exploded stone you get score points. The farther away an exploded stone is from the ignition stone, the higher its score.

So the goal is to create the longest possible chain, carefully avoiding to flip a corner stone so that it becomes "locked" into an unwanted position and also avoiding a premature ignition by accidentally flipping the wrong straight fuse.

And to make things even more interesting, there are of course various types of extras to earn and use, for example bombs of different types, jokers and multipliers. The game also has four different game modes, each in three difficulties, local highscore lists, online top-score lists and you can earn medals in the ranks Bronze, Silver and Gold. You can even view replays of the turn where you earned each medal. Perfect for bragging in front of your friends with your latest Kuchibi accomplishments!

The rules are simple. Each stone has a fuse connector and there are only two types of fuses. Straight fuses and corner fuses. You build fuse chains by flipping the existing fuses. Of a corner fuse, only the free ends can be flipped: If both ends are free, both are flipped at once (to the opposite side of the stone). If only one end is free, only this free end will be flipped. If no end is free, the fuse can not be flipped at all. A straight fuse can always be flipped (between vertical and horizontal) no matter if it is connected or not. But if a straigt fuse is flipped so that it connects with another straight fuse, then the flipped fuse is ignited and this ignition spreads along the fuse chain in both directions, exploding the underlying stones.

Still can't imagine how this plays out? Want to know what others say about the game? Read on and check out the trailers and screenshots below!

  • Four Game Modes: Marathon, Timer, Survival and Scramble
  • Three Difficulties
  • Medals and Replays of the turns where you earned the medals
  • Online Top-Score Lists (this feature requires Xbox Live Gold)
  • Local Highscore Lists

If you like Kuchibi, why not express this by rating the game on the Xbox Marketplace or the Xbox Dashboard?

Wonder how to get those really high scores that some players achieve, and that you can see in the online top-score lists? Head over to the Xbox forum for Kuchibi where I posted an article with Kuchibi scoring tips!


Kuchibi Game Trailer
[Screenshots and more videos below]

What are others saying about Kuchibi?

Kuchibi has been tested by other Xbox Live Indie Games developers for several weeks, both in playtest and peer review, and the reactions have been positive. Very positive in fact! And this is not a group of my drinking buddies and family members testing, who would naturally say only good things, but instead all are developers in their own rights, who do not spare with criticism when it is warranted (and they all helped me to make Kuchibi even better).

Here are some of the things that have been said:

David Flook (creator of "Blazing Birds" [DBP 2007 winner], "Blow" [DBP 2008 finalist] and "Mirror" [DBP 2009 11th place]):

Wow, I don't even know what to say. Pure genius.

Noogy (aka Dean Dodrill, creator of the upcoming game "Dust: An Elysian Tail" [DBP 2009 winner]):

I was really looking forward to this and it did not disappoint. Incredibly polished graphics, fantastic menu system, and fun gameplay.

Matthew Doucette (co-creator of the upcoming game: "Duality ZF" [DBP 2009 7th place]):

This game is flawless.

Fabian Viking (formerly TG Viking):

Damn! I must tell you how much I really HATE this game!
I hate it for being addictive, instead of doing what I should, I am now a mindless zombie in front of my TV.
[...]
And I hate it most of all for giving me bad tetris syndrome and wherever I look, and I see pipes that I have to rotate!
I'll be back for more hatred, but.. must.. play.. some.. more..

UberGeekGames (creator of "Awesome Tank", "A Game of Tennis" and "GameFinder"):

Ok. This is exactly why I haven't been playtesting and reviewing games as often as I usually do. I just spent way too much time playing this game when I should have been working on my own. In other words, I really liked it! :-)

Kuchibi Screenshots and more Videos

Kuchibi Marathon Mode Screenshot
A Marathon mode game in level 1 at difficulty hard.
A fuse chain has just been ignited and the stones are now exploding.
Kuchibi Screenshot 2
A Timer mode game in level 2 at difficulty medium.
An ignited fuse chain has just exploded a bomb extra.
Kuchibi Screenshot 3
A Survival mode game in level 9 at difficulty hard.
The cursor has been placed on a stone with a joker extra, and the joker selector has been opened.
Kuchibi Screenshot 4
A Scramble mode game in level 5 at difficulty easy.
A loop has just been completed and is now exploding.
The next stone to drop into the board is already waiting above.

Video demonstrating the game play of Kuchibi's Marathon mode.

Video demonstrating the game play of Kuchibi's Survival mode.

Video demonstrating the game play of Kuchibi's Scramble mode.
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